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The only thing I didn't do on the first part of the Ultima 9 cinematic was build the model of the dragon. The landscape and armor was made in 3D Studio Max. The figures were modeled in Lightwave. The cloudscape was done in Vista Pro. The conversation between Blackthorn and the Guardian was built and animated by Mike Morlan except for my Blackthorn model. I did the stained glass window pan in Lightwave.
The two Deus Ex animations were done in 3D Studio Max from pre-built models, with an assist from Maya. As you can see, there was a lot of hand-done lip-sync, and a little bit of physics simulation on the floppy coat collar. I animated the main characters, and another artist did the action-oriented animations for the video wall and cutscenes.
The Space Nazis Must Die! cinematic is all mine, done in 3D Studio Max for an un-released iPhone game. I even hacked together the sound-track myself. At some point I'll have to include the intended voice-over.