Animation


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U9intro
Ultima 9 Intro
MSIGGreenstreet
Deus Ex intro
PS2
The "Illuminati Ending" to Deus Ex, PS2 version
Deus Ex
Illuminati ending
PS2
Intro cinematic to: Space Nazis Must Die!, Unreleased iPhone game from PixelMine Games
Space Nazis Must Die!
Intro
Created using LightBox Video Web Gallery Creator

Galleries:

Links to Tools:

  • Wacom Graphics Tablets
    I got a Cintiq last year, and I haven't looked back since!
  • Corel Painter 2015
    I use this program to create the raw art. Its imitation of traditional media is uncanny. I do my sketches and painting directly on the Cintiq.
  • Adobe Photoshop CC
    I use this to finish my art. It's the best for color balancing, titling, and layering effects. The monthly fee helps you avoid the initial investment required by an outright purchase.
  • AzPainter2 and AzDrawing
    Barely translated from the Japanese, these two small art programs pack a major punch, especially when you consider they're free! I've used AzPainter2 for inking because it has a line smoothing tool that helps prevent line wobble. That's something neither Painter nor Photoshop have.
  • Sculptris
    Speaking of free, Sculptris is an awesome 3D modeling package that handles very much like clay.
  • ZBrush 4R6
    What can I say, the ZRemesher feature alone is worth the price of admission in this amazing 3D software.
  • 3D Studio Max
    My go-to software for 3D modeling, texturing, rigging, animating, and rendering.

Notes on
Animations:

The only thing I didn't do on the first part of the Ultima 9 cinematic was build the model of the dragon. The landscape and armor was made in 3D Studio Max. The figures were modeled in Lightwave. The cloudscape was done in Vista Pro. The conversation between Blackthorn and the Guardian was built and animated by Mike Morlan except for my Blackthorn model. I did the stained glass window pan in Lightwave.

The two Deus Ex animations were done in 3D Studio Max from pre-built models, with an assist from Maya. As you can see, there was a lot of hand-done lip-sync, and a little bit of physics simulation on the floppy coat collar. I animated the main characters, and another artist did the action-oriented animations for the video wall and cutscenes.

The Space Nazis Must Die! cinematic is all mine, done in 3D Studio Max for an un-released iPhone game. I even hacked together the sound-track myself. At some point I'll have to include the intended voice-over.